1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226
// SPDX-License-Identifier: GPL-2.0
// Copyright (C) 2025 Google LLC.
//! Rust API for an ID pool backed by a [`BitmapVec`].
use crate::alloc::{AllocError, Flags};
use crate::bitmap::BitmapVec;
const BITS_PER_LONG: usize = bindings::BITS_PER_LONG as usize;
/// Represents a dynamic ID pool backed by a [`BitmapVec`].
///
/// Clients acquire and release IDs from unset bits in a bitmap.
///
/// The capacity of the ID pool may be adjusted by users as
/// needed. The API supports the scenario where users need precise control
/// over the time of allocation of a new backing bitmap, which may require
/// release of spinlock.
/// Due to concurrent updates, all operations are re-verified to determine
/// if the grow or shrink is sill valid.
///
/// # Examples
///
/// Basic usage
///
/// ```
/// use kernel::alloc::{AllocError, flags::GFP_KERNEL};
/// use kernel::id_pool::IdPool;
///
/// let mut pool = IdPool::new(64, GFP_KERNEL)?;
/// for i in 0..64 {
/// assert_eq!(i, pool.acquire_next_id(i).ok_or(ENOSPC)?);
/// }
///
/// pool.release_id(23);
/// assert_eq!(23, pool.acquire_next_id(0).ok_or(ENOSPC)?);
///
/// assert_eq!(None, pool.acquire_next_id(0)); // time to realloc.
/// let resizer = pool.grow_request().ok_or(ENOSPC)?.realloc(GFP_KERNEL)?;
/// pool.grow(resizer);
///
/// assert_eq!(pool.acquire_next_id(0), Some(64));
/// # Ok::<(), Error>(())
/// ```
///
/// Releasing spinlock to grow the pool
///
/// ```no_run
/// use kernel::alloc::{AllocError, flags::GFP_KERNEL};
/// use kernel::sync::{new_spinlock, SpinLock};
/// use kernel::id_pool::IdPool;
///
/// fn get_id_maybe_realloc(guarded_pool: &SpinLock<IdPool>) -> Result<usize, AllocError> {
/// let mut pool = guarded_pool.lock();
/// loop {
/// match pool.acquire_next_id(0) {
/// Some(index) => return Ok(index),
/// None => {
/// let alloc_request = pool.grow_request();
/// drop(pool);
/// let resizer = alloc_request.ok_or(AllocError)?.realloc(GFP_KERNEL)?;
/// pool = guarded_pool.lock();
/// pool.grow(resizer)
/// }
/// }
/// }
/// }
/// ```
pub struct IdPool {
map: BitmapVec,
}
/// Indicates that an [`IdPool`] should change to a new target size.
pub struct ReallocRequest {
num_ids: usize,
}
/// Contains a [`BitmapVec`] of a size suitable for reallocating [`IdPool`].
pub struct PoolResizer {
new: BitmapVec,
}
impl ReallocRequest {
/// Allocates a new backing [`BitmapVec`] for [`IdPool`].
///
/// This method only prepares reallocation and does not complete it.
/// Reallocation will complete after passing the [`PoolResizer`] to the
/// [`IdPool::grow`] or [`IdPool::shrink`] operation, which will check
/// that reallocation still makes sense.
pub fn realloc(&self, flags: Flags) -> Result<PoolResizer, AllocError> {
let new = BitmapVec::new(self.num_ids, flags)?;
Ok(PoolResizer { new })
}
}
impl IdPool {
/// Constructs a new [`IdPool`].
///
/// A capacity below [`BITS_PER_LONG`] is adjusted to
/// [`BITS_PER_LONG`].
///
/// [`BITS_PER_LONG`]: srctree/include/asm-generic/bitsperlong.h
#[inline]
pub fn new(num_ids: usize, flags: Flags) -> Result<Self, AllocError> {
let num_ids = core::cmp::max(num_ids, BITS_PER_LONG);
let map = BitmapVec::new(num_ids, flags)?;
Ok(Self { map })
}
/// Returns how many IDs this pool can currently have.
#[inline]
pub fn capacity(&self) -> usize {
self.map.len()
}
/// Returns a [`ReallocRequest`] if the [`IdPool`] can be shrunk, [`None`] otherwise.
///
/// The capacity of an [`IdPool`] cannot be shrunk below [`BITS_PER_LONG`].
///
/// [`BITS_PER_LONG`]: srctree/include/asm-generic/bitsperlong.h
///
/// # Examples
///
/// ```
/// use kernel::alloc::{AllocError, flags::GFP_KERNEL};
/// use kernel::id_pool::{ReallocRequest, IdPool};
///
/// let mut pool = IdPool::new(1024, GFP_KERNEL)?;
/// let alloc_request = pool.shrink_request().ok_or(AllocError)?;
/// let resizer = alloc_request.realloc(GFP_KERNEL)?;
/// pool.shrink(resizer);
/// assert_eq!(pool.capacity(), kernel::bindings::BITS_PER_LONG as usize);
/// # Ok::<(), AllocError>(())
/// ```
#[inline]
pub fn shrink_request(&self) -> Option<ReallocRequest> {
let cap = self.capacity();
// Shrinking below [`BITS_PER_LONG`] is never possible.
if cap <= BITS_PER_LONG {
return None;
}
// Determine if the bitmap can shrink based on the position of
// its last set bit. If the bit is within the first quarter of
// the bitmap then shrinking is possible. In this case, the
// bitmap should shrink to half its current size.
let Some(bit) = self.map.last_bit() else {
return Some(ReallocRequest {
num_ids: BITS_PER_LONG,
});
};
if bit >= (cap / 4) {
return None;
}
let num_ids = usize::max(BITS_PER_LONG, cap / 2);
Some(ReallocRequest { num_ids })
}
/// Shrinks pool by using a new [`BitmapVec`], if still possible.
#[inline]
pub fn shrink(&mut self, mut resizer: PoolResizer) {
// Between request to shrink that led to allocation of `resizer` and now,
// bits may have changed.
// Verify that shrinking is still possible. In case shrinking to
// the size of `resizer` is no longer possible, do nothing,
// drop `resizer` and move on.
let Some(updated) = self.shrink_request() else {
return;
};
if updated.num_ids > resizer.new.len() {
return;
}
resizer.new.copy_and_extend(&self.map);
self.map = resizer.new;
}
/// Returns a [`ReallocRequest`] for growing this [`IdPool`], if possible.
///
/// The capacity of an [`IdPool`] cannot be grown above [`i32::MAX`].
#[inline]
pub fn grow_request(&self) -> Option<ReallocRequest> {
let num_ids = self.capacity() * 2;
if num_ids > i32::MAX.try_into().unwrap() {
return None;
}
Some(ReallocRequest { num_ids })
}
/// Grows pool by using a new [`BitmapVec`], if still necessary.
///
/// The `resizer` arguments has to be obtained by calling [`Self::grow_request`]
/// on this object and performing a [`ReallocRequest::realloc`].
#[inline]
pub fn grow(&mut self, mut resizer: PoolResizer) {
// Between request to grow that led to allocation of `resizer` and now,
// another thread may have already grown the capacity.
// In this case, do nothing, drop `resizer` and move on.
if resizer.new.len() <= self.capacity() {
return;
}
resizer.new.copy_and_extend(&self.map);
self.map = resizer.new;
}
/// Acquires a new ID by finding and setting the next zero bit in the
/// bitmap.
///
/// Upon success, returns its index. Otherwise, returns [`None`]
/// to indicate that a [`Self::grow_request`] is needed.
#[inline]
pub fn acquire_next_id(&mut self, offset: usize) -> Option<usize> {
let next_zero_bit = self.map.next_zero_bit(offset);
if let Some(nr) = next_zero_bit {
self.map.set_bit(nr);
}
next_zero_bit
}
/// Releases an ID.
#[inline]
pub fn release_id(&mut self, id: usize) {
self.map.clear_bit(id);
}
}